In part two of the station’s five part, week-long look at the 2012 E3 video game convention, NY1’s Technology reporter Adam Balkin shows us some of the latest TV and movie titles making their way to a video game console near you.
It’s an almost instant draw, the chance to become part of your favorite TV show or movie. What “South Park” fan could resist the opportunity to be inducted into the click of cartoon friends in the upcoming video game “South Park: The Stick of Truth?”
“We’re creating a game where you’re the new kid who came to town, and you’re trying to become the fifth of the four boys and you're trying to become cool,” says Trey Parker, co-creator of “South Park.”
If you would rather hang out at the Drunken Clam with Peter Griffin and his crew, "Family Guy Online" follows a similar formula. Free to play, "Family Guy Online" is a massive multiplayer game where the user has the option to interact with the show’s characters and create a crew of players from the real world.
“You become a citizen of Quahog. You make your own characters and then you meet Mayor Adam West. He takes you through the experience of moving from community citizen to community leader through a whole series of adventures and quests,” says Ian Verchere, co-founder of Roadhouse Interactive.
Also featured at the convention was the new “Star Trek” video game. Boldly going where no “Star Trek” video game has gone before, developers say it will be the first where the user can play as Captain Kirk and Spock.
“We met with the filmmakers who are big gamers and asked, ‘How do we make a great ‘Star Trek’ game?’” says Brian Miller, senior vice president at Paramount Pictures. “It all boiled down to Kirk and Spock.”
The user can play as either character or play in multiplayer mode with a friend.
“One can play as Kirk and one plays as Spock,” Miller adds.
Finally, leading up to the movie premiere of its namesake is the Spider-Man game.
A companion to the highly-anticipated “The Amazing Spider-Man,” the game acts as an epilogue to the film, says Moise Breton of Beenox.
“We took a lot of freedom to create our own story based on premises that are established in the movie initially,” Breton says.
The most notable feature on this one is the camerawork. It puts the user right over Spider-Man’s shoulder, allowing for a better – if not a bit more queasy – feeling of what it would be like to actually jump from building to building with nothing more than a stretchy web keeping you from going splat.